We learned a new way of creating a tracker, and at the same time used Tracker to create Transform_Stablize. CornerPin2D3 transform shape.
This assignment was another exercise for the Roto node. Firstly, we were asked to roto and track the part of the screen where the finger was occluded from the screen. Afterwards, we used a gradient to change the screen at the moment the finger touched the screen to show a second image. This long strip of images has to slide up and down depending on the interaction between the finger and the screen. It uses key real animation frame animation in the morph node.
This is my first fantasy balloon test, I chose lightning effects, one of the lightning effects uses the exact same movement path as the balloon for the node, the other lightning effect is behind the mountain On the way to do this test I found a problem, because my balloon goes around from behind the mountain to the front of the mountain, this is achieved by using the shap keyframe in the roto node. But when the winter balloon goes around to the front of the mountain, the lightning behind the mountain also appears in front of the mountain because of the key really change in the delete but when the winter balloon goes around to the front of the mountain, the lightning behind the mountain also appears in front of the mountain because of the key frame change in the mountain.