The first class of the second semester is Maya animation ball movement, to imitate the trajectory of the ball in the real world. And understand the Bullet system with Maya.
First, we modeled the ball and the stairs, and then edited the curves in the Graph Editor using keyframe animation, so that the movement of the ball simulates the ball with elastic properties. Then we used the same method to create the second ball again, but the second ball simulated the trajectory of an inelastic ball. This small ball looks like an iron ball in reality, so I use a blue material to distinguish it. To simulate a small ball with elastic properties, I use a red material to distinguish it.


In the second stage of the course, we used Maya’s Bullet system, which can simulate real physical collisions and masses. We add Active Rigid Body to the model so that it can have a movable relationship with other objects. Add a Passive Rigid Body as an object that can only be touched but cannot move.
Our ultimate goal is to complete a Rube Goldberg sequence in week 4.