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Nuke Personal

Week 11: 3D system & CameraTracker

The first Nuke course of the new semester is about the 3D system in Nuke. Here’s our first look at working with the Nuke 3D system. Among them, “scene” and “camera” are the basic nodes of the 3D scene. We can then create basic shape nodes like “Sphere” to add geometry to the “Scene”. You can also import obj files to directly add completed models.

We can adjust the size, material, lighting and many other information of the 3D model in Nuke.

Afterwards, we focused on explaining and practicing the “CameraTracker” node, which allows video sequences to generate points in 3D space through RotoPaint tracking. We can then create and add images or models in 3D space based on these calculated points. Creating a “card” as the ground is our first exercise.

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