My main job this week was to confirm the shots for all three scenes and render the shot split videos so that the animation crew could better draw the characters in context, so Chenyang Deng and I revised the desert battle scene and the running scene inside the cave twice. This ensured that the whole scene was smooth and the shots were coherent.
I then used skeletons in blender to parent the camera to make it easier for me to adjust and track the objects captured by the camera. After this I switched the blender rendering mode to workbench rendering. The renders were very preliminary but could be rendered very quickly in a matter of minutes, allowing the team to make many changes and attempts. I then sent the rendered video to the animation team as a story board with 3D backgrounds.