Since its integration with film and other visual mediums in the late 1970s, Computer Generated Imagery (CGI) has evolved and become an integral component of visual products. Presently, a vast number of films in the market incorporate a combination of real-world footage captured by cameras and digitally enhanced visual effects. On the other hand, in video games, every visual element is generated through computer systems and programs. These works draw inspiration from reality while simultaneously surpassing it. Visual effects play a crucial role in elevating these products beyond reality, captivating both viewers and players. Different visual styles, as manifested in the use of effects, serve directors and game designers in achieving sometimes contrasting, and yet occasionally harmonious, objectives. The purpose of this study is to explore the artistic variations in visual effects employed in films and games, as well as to examine the fusion and similarities that have emerged between them over the past half-century of development.
Categories