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Week 29: Thesis Proposal_ Draft of Research Design Methods & Indicative bibliography

Draft of Research Design Methods

The purpose of this thesis is to investigate the differences in visual effects styles used in different films and games. The research approach will primarily employ a comparative analysis. The research design will involve a systematic review of relevant literature and analysis of existing visual media. Representative samples of films and games, chosen to ensure diversity and significance in the field of visual effects, will be selected from different genres and time periods. In-depth visual analysis, capturing screenshots and video clips, and examining relevant papers on the respective films and games will be conducted. The comparisons will be divided into three stages. The first stage will involve comparing visual effects styles in different films. Two films that have extensively utilized visual effects will be selected, and their visual effects usage in specific segments and the overall impact on the films will be examined. Three to four scenes from each film that incorporate visual effects will be analyzed and compared. The second stage will focus on comparing visual effects styles in video games. The third stage will involve comparing the visual effects styles between one of the selected films and one of the selected games. The anticipated results of this study are expected to significantly contribute to the understanding of visual effects styles in films and games, providing insights for future developments and innovations in the field.

Indicative bibliography

Yin, W. (2012) The style of video games graphics: Analyzing the functions of visual styles in storytelling and gameplay in video games. dissertation.

Dunlop, R. (2017) Production Pipeline Fundamentals for film and games. New York: Focal Press.

de Joya, J.M., Coull, A., Davidson, K., Libreri, K., Stringfellow, R., Penty, C., Polson, B. and Vitz, F., 2015. Convergences in film and games technology. In ACM SIGGRAPH 2015 Panels (pp. 1-2).

Skalski, P.D., Neuendorf, K.A., Lieberman, E.A. and Denny, J., 2008. The parallel development of film and video game technologies: History and implications. Paperpresented at The Long History of New Media: Contemporary and future developments contextualized, McGill University, Montreal, Canada.

Carter, W.M., 2021. Animating Past Worlds. VIRTUAL HERITAGE, p.39.

Chernyakhovsky, A., Understanding the Convergence of Video Game and Film Styles.

Vääräniemi, T., 2016. Example Solutions of Visual Effects in Fantasy Games.

Fuchs, M. and Thoss, J. eds., 2019. Intermedia Games—Games Inter Media: Video Games and Intermediality. Bloomsbury Publishing USA.

Cho, H., Donovan, A. and Lee, J.H., 2018. Art in an algorithm: A taxonomy for describing video game visual styles. Journal of the Association for Information Science and Technology69(5), pp.633-646.

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