I set aside 2 days to render before the final personal project render. I followed the rendering in the tutorial with a lot of rendering setup using code. For example 01: r.ScreenPercentage 200. It is the setting to increase the rendering screen percentage. And “r.SSS.Burley.NumSamplesOverride 256” to reduce the noise of the 3s material. Then the rendering was carried out. Unexpectedly, the rendering of UE5 was very fast.

The first experimental rendering took only 2 hours to complete the rendering. After the first render, I had to reset the fog and point and directional lights. Finally rendered (I chose 2640_1080 camera frame size following the tutorial’s advice at the very beginning). Then I will sort out the production process in the whole process and make a showreel for personal projects.