I identified three scenes that I needed to create based on my imagination. The first was a scene where a coin fell into a bowl on the knight. This scene was the peace before the war. The second scene is a coin being kicked away by a soldier on the ground, which represents the outbreak of war. The third scene is a soldier walking on the wall of the castle, and there are many corpses outside the city, which represents the end of the war. Based on these three images, I drew a simple storyboard and determined the approximate location of the shot.

In terms of character animation and scene animation, I originally sharpened my own manual k-frames. But after I finished making the schedule, I found that the time that allowed me to animate was not very sufficient, so I made lens animation the first priority. R character animation can use some of the free actions of Mixmo on the Adobe website. However the coin animation. The specific movement of the character in the map is still something that needs to be produced by me.




I looked for suitable assets on the epic mall, because I wanted to focus more on lens language, lens animation and overall structure. So I’m not going to make my own 3D model after I put it on the epic mall. I found a set of architectural assets from the medieval battlefield and scene assets from the Middle East market. I am going to combine these two sets of assets to create my castle interior and battlefield scenes.