I intend to study the similarities and differences of visual effects in games and film and television, and then discuss the integration of game special effects and film and television special effects.
I will analyze and study the digital virtual visual production and effects of two films (one is The Matrix or Avatar, which seems to use a lot of visual effects technology, and the other is Forrest Gump, which makes the special effects fully integrated into the film and is difficult to be noticed.). Then I will also analyze the visual style and special effects of the two games for research (I am going to prepare one for the cartoon game Zelda or Genshin impact, and the other for the real-style game Call of Duty). Finally, I will have some existing theories and trends (for example, The Matrix 4 uses a game engine to produce special effects) to discuss the integration of game special effects and film and television special effects (in order to avoid technical discussions, I plan to discuss more realistic special effects styles).
I think it’s important to study this aspect because I think visual effects can change and even create human experiences. So I want to explore more how the most imaginative game special effects are widely used in the real world.