Categories
Collaborative

Week 19: Create the soundscape

This week, I started looking for voice-overs and sound effects for the animation ahead of schedule. The first reason was that the Point Blank Music School students had spoken to us online and we had learned that the project would run until June, so there would be no soundtrack until the deadline of our collaboration on March 15th, so I, as a compositor, would need to take care of that as well.

The second reason is that half of our main animation work has only started this week for various reasons (such as a second revision of the light and shadow in the cave to achieve better results). I have to take some responsibility for this as I am the most responsible time planner for the whole project, although I don’t want to put any more pressure on the team. Because of this, I had to plan the soundtrack ahead of time and not wait until the animators had finished the animation to do the soundtrack and compositing.

I searched for relevant sounds on various sound websites, such as Audio Library (https://www.audiolibrary.com.co/), and the Free Music Archive (https://freemusicarchive.org/search). I also compiled a number of sound effects that I had collected in internet storage when I was at university. I searched for sounds related to the content of the animation, including wind, footsteps, coins, horns, swords, and monster roars (I searched for many monster roars and decided that the troll’s roar was the best match for Chenyang’s monster design in the animation). Although this is a very crude version of the sound effects, they do make the whole animation more complete.

Categories
Nuke

Week 19: Questions & Answers

Categories
Maya Personal

Week 19: Dopamine Animation Final

Categories
Collaborative

Week 18: Scene 1 camera change, Scene rendering test

This week was the most important week for our group work, we had to finish everything before the final compositing, as well as rendering tests. On Tuesday of this week I spoke to the head animator for Scene 1 – Yuanjie Lei – and I decided that the shots for Scene 1 were preliminary shots that could not be used in the final production, which required a lot of communication and discussion between me and the animator. But now we had no more time to discuss it, so I suggested that Lei and I meet offline to decide on the shots and animation content.

Scene 1 camera change

After Wednesday’s discussion, we split the one-shot scene 1 into two shots and edited them together in a montage. This ensured a coherent story and reduced the workload for the animators. I also added a lot of movement detail and adjustments to the camera to follow the coin and the character, and also used a binding relationship to ensure the camera followed.

We tried to use the school’s render farm to render the scenes, but it failed. After trying it out we were able to render the scenes locally on the school’s computer very quickly (about 20 minutes to render a scene), which was an acceptable amount of time. We also ended up synchronising the rendering video with the group responsible for the painting part of the animation which I think will give them a better grasp of the painting colours.

Categories
Nuke

Week 18: Remove markers & Material replacement

Categories
Maya Personal

Week 18: Dopamine Animation 4_Rendering

Categories
VFX Careers Research

Week 17: VFX Careers Research 3_Matchmove artist

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/matchmove-artist/

I read the introduction to the Matchmove artist in ScreenSkills and Understanding the Importance of matchmoving for integrating CG elements into live-action Footage. In both articles, I learned that matchmove artist, although introductory, was difficult for me. footage and matching it to computer-generated elements. They use special software to track the movement of the footage, identify and track specific points and integrate the 3D elements into the live footage. These were the main elements of our Term Nuke course, but I was only able to complete the course without being able to apply it flexibly and understand the logic of the principles.

Understanding the Importance of matchmoving for integrating CG elements into live-action Footage

If I want to be a successful Matchmove artist, I need to combine technical and artistic skills with personal qualities such as attention to detail, collaboration, problem solving, creativity, flexibility and patience. I should have a strong working knowledge of tracking software and an understanding of 3D integration. In particular, practice and basic theoretical understanding of compositing software should be reinforced.

As with most VFX careers. Matchmove artists must work closely with other members of the VFX team, including VFX supervisors, directors and 3D artists, to ensure that the final composites meet the creative and technical requirements of the project. They must be able to identify and solve problems quickly and efficiently, and be able to work to tight deadlines without sacrificing accuracy.

Nuke

The Matchmove Artist plays a key role in the early stages of the visual effects pipeline, tracking the movement of live action footage and integrating 3D elements into the scene. This role requires a strong understanding of tracking software, 3D integration and other visual effects processes, as well as strong communication and problem solving skills. Although I am interested in this career, I am aware that I am lacking in many areas and I will continue to work hard to learn Nuke and other compositing software.

Categories
Collaborative Group

Week 17: Collaborative Presentation

After I finished the shot animations within the 3D scene last week and made them into three separate videos which were made to allow the rest of the group to easily check and discuss the details of the shots together. After completing the initial shot animations, tianqi’s modeling and the two animators’ drawings worked smoothly after having the shot animations. I prepared the group presentation during this gap, we only had a week to prepare the presentation as Crystal had told us about it on short notice last week so we didn’t have more time to prepare. The project was still very tight, both in terms of refining the 3D modeling of the Tianqi scenes, including the daylighting and textures. The animation is still very much a part of the painting that needs to be done. So I decided to prepare and present this presentation by myself. I first spent a day preparing the PPT and the content of the presentation and then a day practicing the content of the presentation, mainly including the theme of our project introducing the basic information of the team members and our work plan, and finally presenting the progress of our current project and the software used.

At the end of the presentation day, the 2D animation group members said that their course had a collaboration with Point Blank Music School and that the sound effects music for our project could be given to the students of this school as a collaborative project. So the two members of the 2D animation group invited me and Tianqi to go with them to the Point Blank Music School for a showcase of this collaborative project. At the showcase, we were able to see other groups’ animation presentations and music presentations by students from the music course. This has given me a lot to look forward to for future projects.

Categories
Nuke

Week 17: Green Screen Extraction 2

Categories
Maya Personal

Week 17:  Dopamine Animation 3_Rig and Texture