Categories
VFX Careers Research

Week 16: VFX Careers Research 2_Compositor

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/compositing/compositor-visual-effects-vfx/

I read up on Compositor (VFX) in ScreenSkills, and Post-production I added CGI to Fantastic Beasts, which showed me that although the Compositor position is as close as I thought it would be, there are many different aspects to it. Compositors are a key member of the visual effects (VFX) pipeline. They are responsible for combining and blending different elements to create a final image. They use compositing software like Nuke or Adobe After Effects to layer live-action footage, CG elements and matte paintings to create a seamless composite.

Most of the main tasks mentioned above are things I knew before I knew them, but in addition to this the compositor is also responsible for the adjustments to the image, the compositor is also responsible for colour correction and making sure the final image matches the look and feel required for the project. They may need to create or modify alpha channels, using techniques like rotoscoping, which involves manually tracking objects in live shots or CG elements to create a matte that separates them from the background.

https://www.youtube.com/watch?v=2WVOMJtO3cE

Communication skills are also essential for the compositor, who works closely with other members of the visual effects team, such as the visual effects supervisor and the 3D artist, to ensure that the final composite meets the creative and technical requirements of the project. They must have a keen eye for detail, be able to identify and resolve problems quickly and work to strict deadlines without compromising quality.

Based on the summary of the content, I believe that to be a successful compositor I must have a combination of technical and artistic skills such as strong compositing software skills, knowledge of colour theory and grading, and the ability to think creatively. Compositors must also possess personal qualities such as attention to detail, collaboration, problem solving skills, flexibility and patience. Most of the abilities I have here I am immature and will need to work on in the future. Compositor will be my goal for the next 5-10 years. Firstly I need to continue to practice a lot of effects software, secondly understand the logic and process of compositing and finally I need to work on my collaboration and communication skills.

Categories
Collaborative Group

Week 16: 3D Storyboard_1,2,3

My main job this week was to confirm the shots for all three scenes and render the shot split videos so that the animation crew could better draw the characters in context, so Chenyang Deng and I revised the desert battle scene and the running scene inside the cave twice. This ensured that the whole scene was smooth and the shots were coherent.

I then used skeletons in blender to parent the camera to make it easier for me to adjust and track the objects captured by the camera. After this I switched the blender rendering mode to workbench rendering. The renders were very preliminary but could be rendered very quickly in a matter of minutes, allowing the team to make many changes and attempts. I then sent the rendered video to the animation team as a story board with 3D backgrounds.

Categories
Nuke

Week 16: Green Screen Extraction

Categories
Maya Personal

Week 16: Dopamine Animation 2

Categories
VFX Careers Research

Week 15: VFX Careers Research 1_Layout Artist

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/layout-artist-visual-effects-vfx/

I read the introduction to the Layout Artist in ScreenSkills and Interview: Arem Kim, which gave me a more comprehensive understanding of the Layout Artist, also known as a Previs or Previz Artist, plays a crucial role in the VFX and animation production pipeline. Their primary responsibility is to plan and create the initial camera and staging of shots for a film or animation project. Their primary responsibility is to plan and create the initial camera and staging of shots for a film or animation project. I was responsible for the camera set-up and camera animation for the 3D scenes in the group and the final compositing. During the course of this project, I think I am also well suited to this position.

According to the content I learned, A Layout Artist works with the Director and other members of the VFX or animation team to create a plan for each shot in the film. representation of the set, characters, and props using software like Maya, ensuring accuracy and consistency throughout the sequence. They also create camera movement and animation for each shot, considering camera angles, lens choices, depth of field, and other cinematographic techniques. These specific elements of work I think it requires a lot of spatial imagination and anticipation of shots, and I was lucky enough to have grown up watching a lot of films and animations, which made me confident in my ability to visualise split-screen shots.

In addition to professional skills, collaboration and problem-solving are essential in this role, as Layout Artists work closely with the production team and must identify and resolve issues quickly and efficiently, often under tight deadlines. They must have strong technical and artistic skills, including knowledge of 3D software and cinematography, attention to detail, creativity, flexibility, patience, and problem-solving abilities. I think these are the same skills that I have developed in this collaborative project, where I have been the overall project coordinator and planner, as well as the timeline, for example, I have created a detailed schedule to ensure that each section takes time, and I have set up meetings with the team every Wednesday and Saturday in Discord or at school to discuss and ensure the project is on track, but English language skills are a must.

In summary, a successful Layout Artist is a critical component in the production of a film or animation project, providing the foundation for each shot and ensuring it meets the creative and technical requirements of the project. I think this is a great career for me and I have most of the competencies needed.

Categories
Collaborative Group

Week 15: 3D Storyboard_Scenes 2

Scene 2 was the climax of our whole assignment and we wanted to focus more on making the shots and animations for Scene 2. I used eight different cameras in scene two to do the switching between subs. In between I also learned how to switch between cameras depending on the timeline, the screen is also used to create bones and subsequently bind the bones to the camera to follow. This allowed the frame to effectively follow the object I wanted to focus on.

The shots inside the cave and Chenyang Deng went through a number of discussions to determine how the camera would move with the frame. I think it was very necessary to make the whole story coherent and the articulation of the images and the presentation of the hand-drawn animation content more effective.

Categories
Nuke Personal

Week 15: CG Nuke Machine & CG Mechanic

Categories
Maya Personal

Week 15: Dopamine Animation 1

Categories
Collaborative Group

Week 14: Art style & 3D Storyboard_Scenes 1

This was the point in the week when we officially started working on the content of the project using the software. First we had to decide on the art style for our whole project, so according to the schedule I set last week, I had two members of the 2D hand-drawn animation team design character images for each of them, which included a king, a minister, an adventurer, a monster and a praying lady. During the week both members shared their draft character designs with us. We discussed and shared many pictures of the interior of the palace with each other and finally tianqi designed and produced the throne scene. And I did a simple camera animation based on the script based on his first draft white model.

Categories
Nuke Personal

Week 14: CG Compositing