Category: Maya









We have three weeks to create a Rube Goldberg sequence using the Bullet system we learnt last week. When I think of the Rube Goldberg sequence, the first thing that comes to mind is a clip from an animated film, Robots, it is a 2005 American computer-animated science fiction adventure comedy film produced by Blue It was directed by Chris Wedge. There is a very classic sequence in the middle of it, which I found on YouTube and used as a reference.


I started by looking at the warp board footage, which I thought was an effective way of showing the physical simulation system, but after trying it out I found it difficult to determine where the object was going to fall. After discussing this with my tutor, he suggested that I use a combination of physical simulation and animated keyframes to achieve the effect.
The second object of reference was dominoes from small to large. I found this arrangement to be visually striking and effective in demonstrating the physical simulation system.


The first class of the second semester is Maya animation ball movement, to imitate the trajectory of the ball in the real world. And understand the Bullet system with Maya.
First, we modeled the ball and the stairs, and then edited the curves in the Graph Editor using keyframe animation, so that the movement of the ball simulates the ball with elastic properties. Then we used the same method to create the second ball again, but the second ball simulated the trajectory of an inelastic ball. This small ball looks like an iron ball in reality, so I use a blue material to distinguish it. To simulate a small ball with elastic properties, I use a red material to distinguish it.


In the second stage of the course, we used Maya’s Bullet system, which can simulate real physical collisions and masses. We add Active Rigid Body to the model so that it can have a movable relationship with other objects. Add a Passive Rigid Body as an object that can only be touched but cannot move.
Our ultimate goal is to complete a Rube Goldberg sequence in week 4.
Week 10: Behind the Scenes: Head 5_Final
This is our final rendered job, based on the Blade Runner video clip, and I first sensitized the camera position compared to last week. This allowed the final image to overlap as much as possible with the footage, and then I set the camera parameters for the sky mask to zero so that the background could be exported as a transparent channel of black for the rest of the composite render.


During the rendering process I chose to use the EXR format for the sequence images. Afterwards I imported the sequence image into Eh and added the background and rain effects. Finally I used Pr again to combine the sound with the picture.
