Categories
Maya Personal

Week 18: Dopamine Animation 4_Rendering

Categories
Maya Personal

Week 17:  Dopamine Animation 3_Rig and Texture

Categories
Maya Personal

Week 16: Dopamine Animation 2

Categories
Nuke Personal

Week 15: CG Nuke Machine & CG Mechanic

Categories
Maya Personal

Week 15: Dopamine Animation 1

Categories
Nuke Personal

Week 14: CG Compositing

Categories
Maya Personal

Week 14: Rube Goldberg sequence 3

Categories
Nuke Personal

Week 13: Matchmove 3D

Categories
Maya Personal

Week 13: Rube Goldberg sequence 2

Categories
Nuke Personal

Week 2: Matchmove 3D

This week combined with last week’s content to continue learning on the point basis of Matchmove3D. The learning builds on the foundation of 3D space. With the tracking points calculated by the camera, a large number of point arrays can be generated using Point Cloud to organise the relationship between the positions of objects in the frame. Even a prototype 3D model of the scene can be created using BakedMesh.

The assignment for this session is to generate multiple Cards from the tracked points in a space and subsequently add objects and tracking tapers to these Cards. The space is divided into a front ground, a wall with a hole in it, a back ground, and a back wall.