Category: Personal
Week 30: Personal Project_Randering
I set aside 2 days to render before the final personal project render. I followed the rendering in the tutorial with a lot of rendering setup using code. For example 01: r.ScreenPercentage 200. It is the setting to increase the rendering screen percentage. And “r.SSS.Burley.NumSamplesOverride 256” to reduce the noise of the 3s material. Then the rendering was carried out. Unexpectedly, the rendering of UE5 was very fast.

The first experimental rendering took only 2 hours to complete the rendering. After the first render, I had to reset the fog and point and directional lights. Finally rendered (I chose 2640_1080 camera frame size following the tutorial’s advice at the very beginning). Then I will sort out the production process in the whole process and make a showreel for personal projects.
The hooking project this week is to make A B C animation. This animation is mainly about the twisting and forward movement of the snake. I first re-imported the snake’s assets in CeCebabe, and then used the path animation in C 4D to make the snake produce direction. front twisting sensation. Then export this animation and model as A B C model asset and import it after opening U E5. Then add textures and shaders to the newly imported model assets. A simple preview can be performed in the animation editing interface of UE5, and animation can also be added to the camera in this interface. I very simply added a close-up animation of the chess piece getting closer. In the tutorial, the movement of the camera is simulated moving forward, so there will be some jitter, but I did not add this jitter.





Week 27: Personal Project_Fog



Week 26: Personal Project_Texture






